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今天尊龙凯时 - 人生就是搏!游戏美术外包公司的小伙伴给大家推荐Houdini Engine For Unity,在很多手游中,Houdini Engine For Unity开始大量使用。
尊龙凯时 - 人生就是搏!机译:在Houdini,节点网络可以很容易地包装成Houdini数字资产,然后与其他艺术家共享。通过Houdini引擎,这些资源可以加载到Unity游戏编辑器中,程序控件可供艺术家使用。
英文官方原文:In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists.
尊龙凯时 - 人生就是搏!机译:结果可以在统一中进一步操作。每当在资源上更改参数时,都会调用Houdini引擎来“烹饪”节点网络并将结果发布到Unity。这允许将胡迪尼数字资产深入集成到统一游戏开发管道中。游戏内容在游戏发布时被烘焙出来。
英文官方原文:The results can then be further manipulated in Unity. Anytime a parameter is changed on the asset, the Houdini Engine is called upon to "cook" the network of nodes and publish the results to Unity. This allows for deep integration of Houdini Digital Assets into a Unity game development pipeline. The game content is baked out when the game is published.
尊龙凯时 - 人生就是搏!机译:一。下载胡迪尼引擎
英文官方原文:1. Download the Houdini Engine
尊龙凯时 - 人生就是搏!机译:要访问Houdini引擎,请下载Unity插件附带的Houdini安装程序。虽然该插件将Unity连接到Houdini引擎,但需要完整的Houdini安装来在表面下烹饪结果。你可以使用Houdini,Houdini FX,Houdini引擎许可证来运行引擎。Houdini Indie和Houdini Engine Indie将处理有限的商业资产文件。
英文官方原文:To access the Houdini Engine, download the Houdini installer which comes with the Unity plug-in. While the plug-in connects Unity to the Houdini Engine, a full Houdini install is needed to cook the results under the surface. You can run the Engine using either a Houdini, Houdini FX, Houdini Engine license. Houdini Indie and Houdini Engine Indie will work with limited commercial asset files.
尊龙凯时 - 人生就是搏!机译:2。安装并加载插件
英文官方原文:2. Install and Load the Plug-in
尊龙凯时 - 人生就是搏!机译:下载了Houdini安装程序后,运行它并确保在Houdini Engine安装程序屏幕上选择“Houdini Engine for Unity”选项。
英文官方原文:Once you have downloaded the Houdini installer, run it and be sure to select the "Houdini Engine for Unity" option on the Houdini Engine installer screen.
尊龙凯时 - 人生就是搏!机译:安装之后,您需要将插件包导入到Unity项目中。您可以在
英文官方原文:After installation, you’ll need to import the plug-in package into your Unity project. You can find the plug-in package at
尊龙凯时 - 人生就是搏!机译:要将插件导入Unity项目,请执行以下操作:
英文官方原文:To import the plug-in into your Unity project:
尊龙凯时 - 人生就是搏!机译:确保删除任何以前的Houdini Engine for Unity插件文件夹。您可以在Assets/Plugins/HoudiniEngineUnity中找到它。如果有HoudiniEngineUnity文件夹,请从Unity内部删除它及其所有内容。
英文官方原文:Make sure to delete any previous Houdini Engine for Unity plug-in folder. You’ll find it in Assets/Plugins/HoudiniEngineUnity. If you have the HoudiniEngineUnity folder, delete it along with all its contents from inside Unity.
尊龙凯时 - 人生就是搏!机译:在Unity中,转到Assets>Import Package>Custom Package
英文官方原文:In Unity, go to Assets > Import Package > Custom Package
尊龙凯时 - 人生就是搏!机译:导航到并选择
英文官方原文:Navigate to and select the
尊龙凯时 - 人生就是搏!机译:确保选中了所有文件(默认情况下应选中),然后选择“导入”。
英文官方原文:Make sure all files are selected (they should be by default), and select Import.
尊龙凯时 - 人生就是搏!机译:Unity现在将插件文件安装到Assets/Plugins/HoudiniEngineUnity中
英文官方原文:Unity will now install the plug-in files into Assets/Plugins/HoudiniEngineUnity
尊龙凯时 - 人生就是搏!机译:完成后,如果您将鼠标移到Unity菜单上,您应该会看到Houdini Engine Unity菜单显示在顶部。
英文官方原文:Once complete, you should see the Houdini Engine Unity menu show up at the top if you move the mouse over to the menu in Unity.
尊龙凯时 - 人生就是搏!机译:三。插件文档
英文官方原文:3. Plugin Docs
尊龙凯时 - 人生就是搏!机译:要了解更多关于Unity插件及其工作方式的信息,可以参考文档。在这里,您将能够发现有关如何在gamedev管道中使用插件的详细信息。
英文官方原文:To learn more about the Unity plug-in and how it works, you can refer to the documentation. Here you will be able to discover details about how the plug-in can be used in your gamedev pipeline.
尊龙凯时 - 人生就是搏!机译:四。将资源加载到Unity中
英文官方原文:4. Load Asset into Unity
尊龙凯时 - 人生就是搏!机译:样本资产:
英文官方原文:Sample Asset:
尊龙凯时 - 人生就是搏!机译:目前,EverGreen资产随Houdini Engine for Unity插件一起提供。您可以在Unity项目的Assets/Plugins/HoudiniEngineUnity/HDAs/everning.hda下找到资产文件。
英文官方原文:Currently the EverGreen asset is shipped with the Houdini Engine for Unity plug-in. You’ll find the asset file under Assets/Plugins/HoudiniEngineUnity/HDAs/Evergreen.hda in your Unity project.
尊龙凯时 - 人生就是搏!机译:您可以将常青资源拖放到场景或层次窗口中来实例化它。执行此操作时,会在后台启动一个Houdini会话,并将资源加载到其中,然后进行烹饪。在Unity中,它将被创建为一个Houdini Digital Asset gameobject层次结构,该层次结构由几个带有Houdini引擎脚本的gameobject、自定义检查器UI、生成的网格、碰撞器和材质组成。
英文官方原文:You can drag & drop the EverGreen asset into your Scene or Hierarchy window to instantiate it. When you do that, a Houdini session is launched in the background, and the asset will be loaded into it, then cooked. In Unity, it will be created as a Houdini Digital Asset gameobject hierarchy which consists of several gameobjects with Houdini Engine scripts, a custom Inspector UI, generated meshes, colliders, and materials.
尊龙凯时 - 人生就是搏!机译:自定义资产:
英文官方原文:Custom Asset:
尊龙凯时 - 人生就是搏!机译:要加载其他资源,可以将资源的.hda或.otl文件放在Unity项目的资源文件夹中,然后拖放到Unity场景或层次结构窗口中。
英文官方原文:To load other assets, you can place the asset’s .hda or .otl file in your Unity project’s Assets folder, then drag & drop into the Unity scene or hierarchy window.
尊龙凯时 - 人生就是搏!机译:另一个选项是从菜单加载资源:转到Houdini Engine Unity>加载Houdini Digital资源,然后选择资源文件。
英文官方原文:Another option is to load the asset from the menu: Go to Houdini Engine Unity > Load Houdini Digital Asset then select the asset file.
尊龙凯时 - 人生就是搏!机译:有关插件的更多信息,请参阅联机文档:
英文官方原文:For more information about the plug-in, please see the online documentation:
尊龙凯时 - 人生就是搏!机译:5个。学习材料
英文官方原文:5. Learning Materials
尊龙凯时 - 人生就是搏!机译:在胡迪尼,节点网络可以很容易地包装成胡迪尼数字资产,然后与其他艺术家共享。通过Houdini引擎,这些资源可以加载到Unity游戏编辑器中,程序控件可供艺术家使用。
英文官方原文:In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists.
尊龙凯时 - 人生就是搏!机译:结果可以在统一中进一步操作。每当在资源上更改参数时,都会调用Houdini引擎来“烹饪”节点网络并将结果发布到Unity。这允许将胡迪尼数字资产深入集成到统一游戏开发管道中。游戏内容在游戏发布时被烘焙出来。
英文官方原文:The results can then be further manipulated in Unity. Anytime a parameter is changed on the asset, the Houdini Engine is called upon to "cook" the network of nodes and publish the results to Unity. This allows for deep integration of Houdini Digital Assets into a Unity game development pipeline. The game content is baked out when the game is published.
官方地址:http://www.sidefx.com/products/houdini-engine/plug-ins/unity-plug-in/
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